Archive for the ‘BioWare’ Category


How Collage Killed My Creativity Mk. 2

September 14, 2007

I got a lot more hits than I expected out of my last post on this, including a rare comment from somebody I don’t already know from offline (holy shit, Batman!). With that in mind, I figure that now is as good a time as any to expand upon my original post, which was in hindsight really just a loud noise of despair and self-pity. I’ll try and pare back the whiny bullshit- but no promises. Read the rest of this entry ?


BioWare, I Want to Have Your Babies!

September 11, 2007

In case anyone stopping by this blog is interested in reading a fascinating article on how BioWare writes its RPGs, head on over to It’s About… and read up. Very cool stuff for those of a certain bent.

I’ve wanted to work for BioWare for a long time, and at one point I was on the verge of applying to one of those fancy-dancy new video game collages that are springing up all over the place, but in the end decided against it. The games industry is insanely competitive, and it seemed like a wiser choice to develop broader skills as a writer that I could apply to a variety of career paths rather than get a super-specific degree in game art and design. I came to this conclusion after reading several profiles of rookie game developers and noticing that none of them had a specialized game design degree and that all of them came into game development from other fields. BioWare’s employment opportunity page supports this notion, as they look for previously proven writers in other fields to do the kind of work detailed in the article I liked to above, so I’m still fairly optimistic about working with them someday.